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Riviera

13 May 2019, Monday
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Riviera is a hybrid algorithmic-convolution reverb.

It is suited for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short).

Normally, direct computations in these spaces are expensive but some clever maths reduced the asymptotic costs to the point of practical use (e.g. a Reverb plugin). Parameterizing these spaces and then combining them with some fast time-varying frequency decay resulted in some interesting sounding impulse responses (IRs).
 
  • Low-latency, low CPU usage convolution.
  • Multi-threading support for modeling IRs in the background.
  • Fine-grain controls for parameterizing each voom's number of dimensions, size, offset from sound-source origin, and material reflection dB loss.
  • Time manipulation controls for delay, stretch, and linearity (RT60 ranges from 1 - 20 seconds!).
  • Fast frequency-dependent time-decay functions.
  • Pan / stereo / mix (wet/dry) controls.
  • Graphical user interface for displaying IR and spectrogram.
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